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benjaminc0334

5
Posts
A member registered Apr 24, 2023

Recent community posts

There's some good puzzle design at play here. However, having to juggle between two completely identical mazes that influence the other makes me go utterly cross-eyed. Perhaps if there was some way to be able to distinguish between one maze from the other, the game can be a lot easier to track.

As a little extra request: I'd love to see a Puzzlescript adaptation of the Threesome mazes. These room-based navigation puzzles remind me an awful lot of the Talos Principle - one of my favourite puzzle games ever. Oskar's Threesome are basically a three player version of that game.

Just something to think about, no pressure!

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This game made a very significant portion of my childhood, just letting you know.

Absolutely destroyed my brain when I was younger.

It still does.

"In order to reach out your tail must be able to shrink in the exact same direction." I think I get it. Thanks.

I don't even get how any of this works, what are the behaviours that define how the creature moves? Why is it that it can move to some places, but not others? What is the relationship between its "head" and its "tail"?

Andrea, please tell me how all of this works.

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I can't do it.

I just can't do it.

It's simply not enough.

Tell me everything I need to know in excruciating amounts of detail and then maybe I'll be happy.


EDIT: It just happened... 

      ...But I still require guidance.